Tutorial: How To Make A Roblox UGC Cape

How To Make A Roblox UGC Cape

Introduction

Roblox has become one of the most popular online gaming platforms, and the ability to create and customize your own items has only added to its appeal. One of the most sought-after items on Roblox is the UGC (User-Generated Content) Cape, and many players want to know how to create their own. In this tutorial, you’ll learn how to make a Roblox UGC Cape using Blender, a free 3D modeling software. The process is relatively simple and can be completed by beginners, so even if you have no prior experience with 3D modeling, you’ll be able to follow along and create your own unique UGC Cape.

Getting Started

Making a Roblox UGC Cape using Blender is an exciting process that can be completed by beginners. To get started, you’ll need to have Blender and Paint.net installed on your computer. Additionally, the Better Roblox extension is essential for downloading meshes and textures. You can download meshes from this link.

  • Download and install Blender from the official website.
  • Install Paint.net for creating Roblox textures.
  • Get the Better Roblox extension to download meshes and textures.
  • Download the meshes from the provided URL.

Downloading and Installing Software

To get started with creating your own Roblox UGC Cape, you’ll need to download and install some essential software.

  • Download and install Blender from the official website.
  • Install Paint.net for creating Roblox textures.
  • Get the Better Roblox extension to download meshes and textures.
  • Download the meshes from the provided URL.

Once you have all the necessary software installed, you’ll be ready to start creating your very own UGC Cape for Roblox.

Scaling the Cape in Blender

In this section, you will learn how to scale the UGC Cape in Blender to fit the Roblox Avatar properly. This process is crucial to ensure that the cape looks natural and proportional when worn by the avatar. Follow the steps below to scale the cape in Blender:

  • Start by opening Blender and import the R6W Avatar as an OBJ file.
  • Use the move tool to adjust the position of the cape around the avatar.
  • Rotate the cape holding control to ensure it is flat on the avatar.
  • Scale the cape using the S key to make it larger or smaller as needed.
  • Adjust the width and angle of the cape to achieve the desired look.

Once you have scaled the cape to fit the avatar, you can proceed to add a design or texture to the cape to make it unique and personalized.

Importing and Scaling to Avatar

After creating the UGC Cape in Blender, the next step is to import and scale it to fit the Roblox Avatar properly. This process is essential to ensure that the cape looks natural and proportional when worn by the avatar. Here’s how to do it:

  • Start by opening Blender and import the R6W Avatar as an OBJ file.
  • Use the move tool to adjust the position of the cape around the avatar.
  • Rotate the cape holding control to ensure it is flat on the avatar.
  • Scale the cape using the S key to make it larger or smaller as needed.
  • Adjust the width and angle of the cape to achieve the desired look.

Once you have scaled the cape to fit the avatar, you can proceed to add a design or texture to the cape to make it unique and personalized.

Designing the Cape Texture

Designing the texture for your Roblox UGC Cape is an important step in creating a unique and personalized item. After importing your UGC Cape into Blender, you can add a design or texture to make it stand out. Here’s how to design the texture for your UGC Cape:

  • Open Paint.net and create a new project using the recommended settings for a high-quality texture.
  • Choose a color and add a new layer to paste in your desired image or logo for the cape.
  • Once you’ve added your design, merge the layers and save the file as a PNG to maintain the quality.
  • Go back to Blender, select your cape, and add the designed texture as an image texture.
  • Use the UV editing tool to position and scale the design on the cape.
  • Export the textured cape as an OBJ file, and you’re ready to upload it to Roblox as a UGC item.

Applying the Texture in Blender

Once the UGC Cape is created in Blender, the next step is to apply a texture to make it unique and personalized. Follow these steps to apply the texture in Blender:

  • Open Paint.net and create a new project using the recommended settings for a high-quality texture.
  • Choose a color and add a new layer to paste in your desired image or logo for the cape.
  • Once you’ve added your design, merge the layers and save the file as a PNG to maintain the quality.
  • Go back to Blender, select your cape, and add the designed texture as an image texture.
  • Use the UV editing tool to position and scale the design on the cape.
  • Export the textured cape as an OBJ file, and it’s ready to upload to Roblox as a UGC item.

Exporting the Cape

Once you have successfully created and customized your UGC Cape in Blender, the next step is to export it and upload it to Roblox as a UGC item. Follow these steps to export the cape and get it ready for submission on Roblox:

  • Delete the dummy mesh and select your cape in Blender.
  • Go to File > Export > OBJ and save the file with an appropriate name.
  • Save the texture as a PNG file and ensure that it is properly oriented for the cape.
  • Once the OBJ and PNG files are saved, head over to Roblox Studio to configure the cape for uploading (Refer to another video for detailed instructions).
  • After configuring the cape in Roblox Studio, submit it for moderation and set a price for your UGC item.
  • Once the cape is successfully moderated, it will be available for purchase and use in Roblox.

Configuring in Roblox Studio

After successfully creating and customizing your UGC Cape in Blender, the next step is to configure it in Roblox Studio and upload it as a UGC item. Follow these steps to configure the cape for uploading in Roblox Studio:

  • Delete the dummy mesh and select your cape in Blender.
  • Go to File > Export > OBJ and save the file with an appropriate name.
  • Save the texture as a PNG file and ensure that it is properly oriented for the cape.
  • Once the OBJ and PNG files are saved, head over to Roblox Studio to configure the cape for uploading (Refer to another video for detailed instructions).
  • After configuring the cape in Roblox Studio, submit it for moderation and set a price for your UGC item.
  • Once the cape is successfully moderated, it will be available for purchase and use in Roblox.

Finalizing and Uploading

After successfully creating and customizing the UGC Cape in Blender, the final steps involve exporting and uploading it to Roblox as a UGC item. Follow these steps to finalize and upload the cape for use in Roblox:

  • Delete the dummy mesh and select your cape in Blender.
  • Go to File > Export > OBJ and save the file with an appropriate name.
  • Save the texture as a PNG file and ensure that it is properly oriented for the cape.
  • Once the OBJ and PNG files are saved, open Roblox Studio to configure the cape for uploading (detailed instructions can be found in another video).
  • After configuring the cape in Roblox Studio, submit it for moderation and set a price for your UGC item.
  • Once the cape is successfully moderated, it will be available for purchase and use in Roblox.

Leave a Comment

Your email address will not be published. Required fields are marked *

Shopping Cart
Scroll to Top